Press kit · updated 2026-09-05 · build 0.9.0.277

Build a hero. Send it to battle. Outbuild everything in your way.

Download the full kit ZIP · 20.6 MB · factsheet, logo, key art, 8 screenshots

Use anything on this page in articles, videos and streams. You do not need to ask. The terms are in the media and creator policy.

Fact sheet

Title
Prigod Idle
Developer / Publisher
Prigod Games
Genre
Idle / incremental RPG, auto-battler, character-building game
Players
Single-player, with optional leaderboards
Status
Pre-release; store page and free demo live since 22 Aug 2026
Release date
4 November 2026 — Steam and Google Play, same day
Price
US$7.99, Steam regional pricing, 20% launch discount (4–18 Nov 2026)
Business model
Premium, one-time purchase with no microtransactions
Platforms
Windows PC 64-bit (Steam) · Android (Google Play)
Languages
English, German, French, Spanish, Brazilian Portuguese, Russian, Simplified Chinese (more after launch if players ask)
Engine
Godot 4.6
Steam page
https://store.steampowered.com/app/5091900/Prigod_Idle/Live — free demo available on the page

Short descriptions

One-sentence pitch

Build a hero. Send it to battle. Outbuild everything in your way.

Short description

Build a hero and send them to battle to fight for you! An idle auto-battler RPG where strategizing with your build is fun and meaningful. Combine gear, gems, relics, pets and tech trees, counter strange bosses, participate in multiple minigames and progress offline. Pay once, no ads or microtransactions.

About the game

Prigod Idle is a 2D fantasy idle auto-battler. You pick the hero, the gear, the abilities, the gems, the relics, the pets and the route. Your hero does the fighting. When an enemy seems to be too strong, change your build to overcome it! Besides the campaign stages there is prestige, Ascension, dungeons, crafting, housing, pet battles, ten events and 22 minigames. Pay once, play forever without microtransactions.

Store description

What the Steam page says

Prigod Idle is an idle auto-battler RPG. You equip the gear and abilities, your hero does the fighting. Craft a build from gear, gems, relics and four tech trees, then watch it carve through monsters, bosses and rival champions.

THE HERO FIGHTS. YOUR BUILD DECIDES.

  • 37 heroes, and every one of them plays differently
  • Gear with sockets, enchants and set-defining relic abilities
  • 68 relics, 47 pets and 23 legendary Fables to collect
  • Four tech trees and six prestige branches to shape long-term power

READ THE BOSS. BUILD THE ANSWER.

  • A long campaign with special bosses and unique boss mechanics
  • Dungeons, Peril tiers, a recurring World Boss and the PvP Colosseum
  • A route map every run: pick your path, your fights and your rewards

EARN YOUR BUILD IN FIGHTS AND MINIGAMES

  • 10 events with exclusive heroes and gear
  • 22 minigames: dig for gems, brew potions, drop Plinko chips, and many more
  • Build out your homestead, get pets, and fill the Prigod Dex

NO INGAME STORE. OFFLINE PROGRESSION. PLAY IT FULLY IDLE IF YOU WANT

  • Full offline progress, including offline dungeon clears
  • Gems are earned by playing. No ads, no energy walls, no microtransactions

YOUR DESKTOP COMPANION

  • Runs on the side while you do other things
  • Prestige unlocks new modules for automation
  • A compact portrait window that fits beside anything

Try the free demo! Your demo progress carries into the full game.

Demo

The demo is the real game up to stage 5, with its own save. It starts with a short Prologue and unlocks a second hero, the Mage, during the intro quests. Demo progress carries into the full game. The full game adds the rest of the campaign and its difficulty tiers, prestige, the World Tree and Ascension, every rotating event with its minigames and event heroes, the Colosseum and the arena tree, housing, crafting, the Gem Mine and commissions, Fables, pets and pet battles, the complete hero and relic roster, and the Hardcore and other pace modes.

Key features

  • Your build does the fighting. Heroes attack on their own. Gear, abilities, gems, relics, pets, enchants, tech trees and combos decide how.
  • 37 heroes, and they do not play alike. Every one has its own animations and kit.
  • Builds worth naming. Crit, combo, DoT, curse, summon, tank, thorns, charge, healer, elemental. Swap to any of them the moment a wall says you should.
  • Runs you steer, progress you do not babysit. Pick a route and pick your fights, or let Auto-run and Autopilot play whole runs for you. Generators keep paying out while the game is closed.
  • A lot to collect. 68 relics whose abilities stay on the relic, 47 pets with rolled stats, 23 Fables, plus gems, gear and cosmetics.
  • Four tech trees and six prestige branches. Reset a run, grow the World Tree, then raise the caps themselves with Ascension.
  • Ten events and 22 minigames. Dig for gems, brew potions, drop Plinko chips, deduce a hidden fleet. None of them test reflexes. All of them pay progression.
  • One purchase, and that is it. Gems are earned. Energy paces runs, it does not sell refills. No ads, no battle pass.
Idle Incremental RPG Auto Battler Loot Character Customization Strategy Casual Singleplayer 2D

Trailer

Screenshots

Click any shot to download the full-resolution PNG. All 11 are in the kit ZIP as well.

Home and the gear bag — Home between the Idle generators and a full gear bag, the three-pane desktop layout.
Home and the gear bag2560 x 1440 · 2.7 MB
Boss fight — immediate combat and character art.
Boss fight2560 x 1440 · 1.6 MB
Hero roster — build variety and progression.
Hero roster2560 x 1440 · 1.1 MB
Tech tree and codex — a full tech tree with the relic codex open beside it.
Tech tree and codex2560 x 1440 · 1.3 MB
Artifacts, chests and Gem Forge — the artifact grid, chest opening, and gem sockets in one pass.
Artifacts, chests and Gem Forge2560 x 1440 · 952 KB
Menagerie — pets, their stat rolls, and the housing grounds.
Menagerie2560 x 1440 · 1.6 MB
World Tree — prestige and long-term progression.
World Tree2560 x 1440 · 700 KB
Spring Bloom — event-minigame variety.
Spring Bloom2560 x 1440 · 1.6 MB
Bull Rush interrupted — the Minotaur's visible boss windup denied by a control build.
Bull Rush interrupted1920 x 1080 · 268 KB
Auto-run — the full-idle switch armed on Stage Select.
Auto-run1920 x 1080 · 251 KB
Unlock celebration — the Tech tab's padlock bursting open in the bottom bar, mid-animation.
Unlock celebration1920 x 1080 · 234 KB

Logo & key art

Transparent wordmark
Transparent wordmark1280×601 PNG with transparency · 726 KB
Application icon
Application icon256×256 PNG · 84 KB
General key art
General key art1232×706 PNG · 1.3 MB
Wide hero art
Wide hero art3840×1240 PNG · 4.1 MB
Portrait key art
Portrait key art748×896 PNG · 1.0 MB

Animated loops

Silent gameplay loops for embeds and social posts. Right-click to save, or use the links below.

Coverage angles

  • An idle game with long-term progression without microtransactions.
  • Combat you win at the build screen instead of by tapping.
  • One developer, many ideas and a lot of systems wired into each other.
  • 22 minigames built on logic and decisions rather than reflexes.
  • Use a small portrait interface to play it on the side or use full screen with extra panels.

Media and creator policy

Publish what you like. Articles, reviews, screenshots, videos, streams, monetized or not. Use the assets here or capture your own. You do not need to ask first.

Two limits. Do not sell the supplied assets themselves, and do not present edited assets as official or imply that Prigod Games endorses your video or your product.

Want an interview, a preview key, or something this page does not cover? Write to prigodgames@gmail.com.

No generated visual assets ship in the game. Some third-party art needs attribution in the credits screen. That is the developer's job, not yours.

System requirements

MinimumRecommended
OSWindows 10 64-bitWindows 10/11 64-bit
ProcessorDual-core 2 GHzQuad-core
Memory4 GB RAM8 GB RAM
GraphicsDirectX 12 GPU with feature level 12_0Dedicated GPU
Storage2 GB available space2 GB available space

The Windows build renders through Direct3D 12 (rendering_device/driver.windows="d3d12" in project.godot), not Vulkan. Godot 4's Windows renderers require feature level 12_0 (Godot system requirements), which is the real floor — it is stricter than "Vulkan 1.0" and rules out pre-2016 GPUs. The engine confirms the level at startup ("D3D12 12_0 - Forward Mobile").

The CPU / RAM / storage rows have not been measured on low-end hardware; treat them as a floor to verify, not a tested result.

Developer / Publisher

My name is Nicolas, I have a masters degree in Data Science and one of my greatest hobbies is creating games! Prigod Idle is the first game to come out of my one person indie studio based in Germany!